Heuristic evaluation of ambient displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 17th annual ACM symposium on User interface software and technology
Breakaway: an ambient display designed to change human behavior
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Towards improving trust in context-aware systems by displaying system confidence
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
A taxonomy of ambient information systems: four patterns of design
Proceedings of the working conference on Advanced visual interfaces
AuraOrb: using social awareness cues in the design of progressive notification appliances
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Exploring evaluation methods for ambient information systems
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Chumby: An Experiment in Hackable Pervasive Computing
IEEE Pervasive Computing
Getting Started with Arduino
Hi-index | 0.04 |
Ambient displays have been a major area of research within the ubiquitous computing field since the early days of Mark Weiser's vision. Although many forms of ambient displays have been built, they all require a significant amount of development time. In this paper we introduce ADLib, a communication framework built to provide easy communication with an Arduino-based ambient display. The ADLib framework consists of a protocol to encode information between a host computer and an Arduino, an Arduino library for accepting and parsing incoming data, and a desktop application that eases the sending of data to the Arduino. The ADLib framework virtually eliminates the need to think about how to send information to the ambient display, allowing the developer to focus on its representational elements.