Intelligence without representation
Artificial Intelligence
Communications of the ACM
Bringing design to software
Catching Ourselves in the Act: Situated Activity, Interactive Emergence, Evolution, and Human Thought
Natural-Born Cyborgs: Minds, Technologies, and the Future of Human Intelligence
Natural-Born Cyborgs: Minds, Technologies, and the Future of Human Intelligence
The evolved radio and its implications for modelling the evolution of novel sensors
CEC '02 Proceedings of the Evolutionary Computation on 2002. CEC '02. Proceedings of the 2002 Congress - Volume 02
Fabric PCBs, electronic sequins, and socket buttons: techniques for e-textile craft
Personal and Ubiquitous Computing
Getting Started with Arduino
The Changing Face of Human-Computer Interaction in the Age of Ubiquitous Computing
USAB '09 Proceedings of the 5th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for e-Inclusion
Bricolage and consultation: addressing new design challenges when building large-scale installations
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Haptic reassurance in the pitch black for an immersive theatre experience
Proceedings of the 13th international conference on Ubiquitous computing
Mechanisms for collaboration: A design and evaluation framework for multi-user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Tactile perceptions of digital textiles: a design research approach
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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We describe the design process we have used to develop a minimal, twenty vibration motor Tactile Vision Sensory Substitution (TVSS) system which enables blind-folded subjects to successfully track and bat a rolling ball and thereby experience 'skin vision'. We have employed a low-fi rapid prototyping approach to build this system and argue that this methodology is particularly effective for building embedded interactive systems. We support this argument in two ways. First, by drawing on theoretical insights from robotics, a discipline that also has to deal with the challenge of building complex embedded systems that interact with their environments; second, by using the development of our TVSS as a case study: describing the series of prototypes that led to our successful design and highlighting what we learnt at each stage.