Cognitive dimensions of notations
Proceedings of the fifth conference of the British Computer Society, Human-Computer Interaction Specialist Group on People and computers V
Pinwheels: visualizing information flow in an architectural space
CHI '01 Extended Abstracts on Human Factors in Computing Systems
iStuff: a physical user interface toolkit for ubiquitous computing environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CoBuild '98 Proceedings of the First International Workshop on Cooperative Buildings, Integrating Information, Organization, and Architecture
Take it to the next stage: the roles of role playing in the design process
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Things aren't what they seem to be: innovation through technology inspiration
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Understanding contexts by being there: case studies in bodystorming
Personal and Ubiquitous Computing
From snark to park: lessons learnt moving pervasive experiences from indoors to outdoors
AUIC '04 Proceedings of the fifth conference on Australasian user interface - Volume 28
Ambient agoras: InfoRiver, SIAM, Hello.Wall
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Physical Prototyping with Smart-Its
IEEE Pervasive Computing
Life on the edge: supporting collaboration in location-based experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reflective physical prototyping through integrated design, test, and analysis
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
Interaction Design: Beyond Human Computer Interaction
Interaction Design: Beyond Human Computer Interaction
Proceedings of the 6th international conference on Information processing in sensor networks
The LilyPad Arduino: Toward Wearable Engineering for Everyone
IEEE Pervasive Computing
Making things talk
Fabric PCBs, electronic sequins, and socket buttons: techniques for e-textile craft
Personal and Ubiquitous Computing
Low-fi skin vision: a case study in rapid prototyping a sensory substitution system
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Ambient influence: can twinkly lights lure and abstract representations trigger behavioral change?
Proceedings of the 12th ACM international conference on Ubiquitous computing
Middleware architecture for context knowledge discovery in ubiquitous computing
EUC'05 Proceedings of the 2005 international conference on Embedded and Ubiquitous Computing
Ambient influence: can twinkly lights lure and abstract representations trigger behavioral change?
Proceedings of the 12th ACM international conference on Ubiquitous computing
Issues in evaluating ambient displays in the wild: two case studies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
End-user construction mechanisms for the internet of things
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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We describe the many challenges faced when designing, implementing and embedding large-scale installations in a physical space, such as a building. A case study is presented of a distributed ambient display system intended to inform, lure and influence people when moving through the building. We outline the wide range of technical, user, aesthetic and practical aspects that need to be addressed; pointing out how many unpredictable problems can surface when going 'big', 'physical' and 'out of the PC', We argue that a different set of 'non-user-centered' processes are required. Furthermore, we propose a new design implementation approach that includes aspects of iterative design, but with the new processes of bricolage and consultation added for progressing the design.