Paints, paper, and programs: first steps toward the computational sketchbook
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
The TeeBoard: an education-friendly construction platform for e-textiles and wearable computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Children's programming, reconsidered: settings, stuff, and surfaces
Proceedings of the 8th International Conference on Interaction Design and Children
Gait recognition using wearable motion recording sensors
EURASIP Journal on Advances in Signal Processing - Special issue on recent advances in biometric systems: a signal processing perspective
Fröbel's forgotten gift: textile construction kits as pathways into play, design and computation
Proceedings of the 9th International Conference on Interaction Design and Children
BeeSim: leveraging wearable computers in participatory simulations with young children
Proceedings of the 9th International Conference on Interaction Design and Children
Bricolage and consultation: addressing new design challenges when building large-scale installations
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Fine bookbinding meets electronics
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Breaking boundaries: strategies for mentoring through textile computing workshops
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Steps toward child-designed interactive stuffed toys
Proceedings of the 10th International Conference on Interaction Design and Children
QWERTY and the art of designing microcontrollers for children
Proceedings of the 10th International Conference on Interaction Design and Children
Red balloon, green balloon, sensors in the sky
Proceedings of the 13th international conference on Ubiquitous computing
Everyday creativity in novice e-textile designs
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Articulating creativity in a new domain: expert insights from the field of e-textiles
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Debuggems to assess student learning in e-textiles (abstract only)
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Creative access to technology: building sounding artifacts with children
Proceedings of the 11th International Conference on Interaction Design and Children
From simple pleasure to pleasurable skin: an interactive architectural screen
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Gears of our childhood: constructionist toolkits, robotics, and physical computing, past and future
Proceedings of the 12th International Conference on Interaction Design and Children
Proceedings of the 45th ACM technical symposium on Computer science education
ACM Transactions on Computing Education (TOCE)
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The LilyPad Arduino toolkit enables novices to design, engineer, and build their own electronic textiles. The tool not only lets artists and craftspeople experience computational design but also gives children and teenagers a chance to develop longer-term interest in computing and engineering in a fun, creative setting.