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This paper explores the notion of simple pleasures that may be derived from interacting with architectural surfaces, and how this could generally inform design, and more particularly, architectural design. This paper presents a pleasure-based methodology for designing interactive architectural surfaces. The methodology employs elements from temporal pleasure processes and augments these with pleasure play scenarios. A key dimension of the methodology is to use children's play as the seed of the design process. A case study using the methodology to create an interactive architecture skins for exploring the relationship between inside and outside spaces is presented. The architectural skin is installed in the window of a Café and is technologically enabled by low-power microcontrollers, Zigbee wireless devices, force and motion sensors and servomotors. Outdoor elements like the motion of tree leaves as well as movement of individuals is projected to the inside space. Post-reflection reveals that the methodology worked well in enhancing, enriching and guiding the design process.