Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Teaching children thinking (LOGO memo)
Teaching children thinking (LOGO memo)
The LilyPad Arduino: Toward Wearable Engineering for Everyone
IEEE Pervasive Computing
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 2
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Flow of electrons: an augmented workspace for learning physical computing experientially
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Bifocal modeling: mixing real and virtual labs for advanced science learning
Proceedings of the 11th International Conference on Interaction Design and Children
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Gears of our childhood: constructionist toolkits, robotics, and physical computing, past and future
Proceedings of the 12th International Conference on Interaction Design and Children
LightUp: an augmented, learning platform for electronics
Proceedings of the 12th International Conference on Interaction Design and Children
Hi-index | 0.00 |
Microcontroller-based or physical computing devices have been used in educational settings for many years for robotics, environmental sensing, scientific experimentation, and interactive art. In this paper, we discuss design principles underlying the several available platforms for physical computing, based on a historical analysis of the development of these devices, and data from workshops conducted with students. We evaluate two of the main frameworks for physical computing ("Cricket" model and "Breakout" model), discuss affordances of each platform, and propose a new software and hardware design for microcontroller - based platforms.