Programmable bricks: toys to think with
IBM Systems Journal
Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
curlybot: designing a new class of computational toys
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MetaCricket: a designer's kit for making computational devices
IBM Systems Journal
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Some reflections on designing construction kits for kids
Proceedings of the 2005 conference on Interaction design and children
Chirp on crickets: teaching compilers using an embedded robot controller
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Electronic/computational textiles and children's crafts
Proceedings of the 2006 conference on Interaction design and children
GoGo board: augmenting programmable bricks for economically challenged audiences
ICLS '04 Proceedings of the 6th international conference on Learning sciences
roBlocks: a robotic construction kit for mathematics and science education
Proceedings of the 8th international conference on Multimodal interfaces
A Brief Survey of Distributed Computational Toys
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
The LilyPad Arduino: Toward Wearable Engineering for Everyone
IEEE Pervasive Computing
Fabric PCBs, electronic sequins, and socket buttons: techniques for e-textile craft
Personal and Ubiquitous Computing
The TeeBoard: an education-friendly construction platform for e-textiles and wearable computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
LilyPad in the wild: how hardware's long tail is supporting new engineering and design communities
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Handcrafting textile interfaces from a kit-of-no-parts
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
QWERTY and the art of designing microcontrollers for children
Proceedings of the 10th International Conference on Interaction Design and Children
Proceedings of the 11th International Conference on Interaction Design and Children
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Microcontroller-based toolkits and physical computing devices have been used in educational settings for many years for robotics, environmental sensing, scientific experimentation, and interactive art. Based on a historical analysis of the development of these devices, this study examines the design principles underlying the several available platforms for physical computing and presents a framework to analyze various platforms and their use in education. Given the now widespread use of these devices among children and their long history in the field, a historical review and analysis of this technology would be useful for interaction designers.