Things that blink: computationally augmented name tags
IBM Systems Journal
Integrating craft materials and computation
C&C '99 Proceedings of the 3rd conference on Creativity & cognition
Design by Numbers
Swept-frequency, magnetically-coupled resonant tags for realtime, continuous, multiparameter control
CHI '99 Extended Abstracts on Human Factors in Computing Systems
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Electric field imaging
MANTIS: system support for multimodAl NeTworks of in-situ sensors
WSNA '03 Proceedings of the 2nd ACM international conference on Wireless sensor networks and applications
TSync: a lightweight bidirectional time synchronization service for wireless sensor networks
ACM SIGMOBILE Mobile Computing and Communications Review - Special issue on wireless pan & sensor networks
Security support for in-network processing in Wireless Sensor Networks
Proceedings of the 1st ACM workshop on Security of ad hoc and sensor networks
The calder toolkit: wired and wireless components for rapidly prototyping interactive devices
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
From turtles to Tangible Programming Bricks: explorations in physical language design
Personal and Ubiquitous Computing
Chirp on crickets: teaching compilers using an embedded robot controller
Proceedings of the 37th SIGCSE technical symposium on Computer science education
Proceedings of the 37th SIGCSE technical symposium on Computer science education
GoGo board: augmenting programmable bricks for economically challenged audiences
ICLS '04 Proceedings of the 6th international conference on Learning sciences
MANTIS OS: an embedded multithreaded operating system for wireless micro sensor platforms
Mobile Networks and Applications
RobotStudio: a modern IDE-based approach to reality computing
Proceedings of the 38th SIGCSE technical symposium on Computer science education
RobotStudio: a universal IDE for teaching undergraduate computer system courses
Journal of Computing Sciences in Colleges - Papers of the twelfth annual CCSC Northeastern Conference
Artbotics: community-based collaborative art and technology education
ACM SIGGRAPH 2007 educators program
Language engineering in the context of a popular, inexpensive robot platform
Proceedings of the 39th SIGCSE technical symposium on Computer science education
A modular approach to language engineering using XML and inexpensive robots
Journal of Computing Sciences in Colleges
Nano-kernel: a dynamically reconfigurable kernel for WSN
Proceedings of the 1st international conference on MOBILe Wireless MiddleWARE, Operating Systems, and Applications
A Module Management Scheme for Dynamic Reconfiguration
ICCSA '08 Proceeding sof the international conference on Computational Science and Its Applications, Part I
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Intuino: an authoring tool for supporting the prototyping of organic interfaces
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Affordance-Based design of physical interfaces for ubiquitous environments
UCS'06 Proceedings of the Third international conference on Ubiquitous Computing Systems
Performance analysis of task schedulers in operating systems for wireless sensor networks
ICCSA'06 Proceedings of the 2006 international conference on Computational Science and Its Applications - Volume Part IV
.NET gadgeteer: a platform for custom devices
Pervasive'12 Proceedings of the 10th international conference on Pervasive Computing
Gears of our childhood: constructionist toolkits, robotics, and physical computing, past and future
Proceedings of the 12th International Conference on Interaction Design and Children
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We present the design of a construction kit, for building computational devices, called MetaCricket. MetaCricket consists of a set of hardware modules and the integrated software, which runs both on a development computer and within the MetaCricket hardware. MetaCricket provides a flexible interactive development environment for trying out new hardware and behaviors. The underlying architecture makes it easy for designers to expand the basic construction kit themselves with minimal engineering effort. Through a few examples, we show how designers, enabled by MetaCricket to be engineers of their own tools, are rethinking and transforming the very character of design principles in the digital age. MetaCricket was originally designed for use by children, but has been adopted by professional designers who are not professional engineers. These designers have found it incredibly liberating to directly implement their ideas without depending on engineers for assistance.