Why computers may never think like people
Computers in the human context: information technology, productivity, and people
MetaCricket: a designer's kit for making computational devices
IBM Systems Journal
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Toy projects considered harmful
Communications of the ACM - Services science
Design and evaluation of awareness mechanisms in CiteSeer
Information Processing and Management: an International Journal
Beyond good and evil impacts: rethinking the social issues components in our computing curricula
Proceedings of the 16th annual joint conference on Innovation and technology in computer science education
Beyond competency: a context-driven CSO course
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Hi-index | 0.00 |
A hands-on embedded computing project is introduced into an undergraduate social sciences course. In the pilot module, nine student teams created working prototypes, using the technology to address social, ecological and ethical issues. The teams included freshman to senior level computer science majors, other technical majors, and non-technical students. Most students became highly engaged in the activity, developed exciting ideas, and reported improved learning in the social sciences.