Robots for kids: exploring new technologies for learning
Robots for kids: exploring new technologies for learning
Community Informatics: Enabling Communities with Information and Communications Technologies
Community Informatics: Enabling Communities with Information and Communications Technologies
MetaCricket: a designer's kit for making computational devices
IBM Systems Journal
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Facilitating collaboration through design games
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Urban probes: encountering our emerging urban atmospheres
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Participatory design: the will to succeed
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Designing exploratory design games: a framework for participation in Participatory Design?
Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
Oppositional and activist new media: remediation, reconfiguration, participation
Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
Inside the belly of the beast: the challenges and successes of a reformist participatory agenda
Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
WICON '06 Proceedings of the 2nd annual international workshop on Wireless internet
Urban sensing: out of the woods
Communications of the ACM - Urban sensing: out of the woods
Nourishing the ground for sustainable HCI: considerations from ecologically engaged art
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Three environmental discourses in human-computer interaction
CHI '09 Extended Abstracts on Human Factors in Computing Systems
ADAPT: audience design of ambient persuasive technology
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Design methods for ethical persuasive computing
Proceedings of the 4th International Conference on Persuasive Technology
Geezers, turbines, fantasy personas: making the everyday into the future
Proceedings of the seventh ACM conference on Creativity and cognition
Local issues, local uses: tools for robotics and sensing in community contexts
Proceedings of the seventh ACM conference on Creativity and cognition
InAir: sharing indoor air quality measurements and visualizations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mapping the landscape of sustainable HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Participatory design for sustainable campus living
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Tongue music: the sound of a kiss
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Understanding conflict between landlords and tenants: implications for energy sensing and feedback
Proceedings of the 12th ACM international conference on Ubiquitous computing
The unit of analysis in understanding the politics of participatory practice
Proceedings of the 11th Biennial Participatory Design Conference
Generating directions for persuasive technology design with the inspiration card workshop
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Opportunistic engagement by designing on the street
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Probing, mocking and prototyping: participatory approaches to identity infrastructuring
Proceedings of the 12th Participatory Design Conference: Research Papers - Volume 1
Early experiences with participation in persuasive technology design
Proceedings of the 12th Participatory Design Conference: Research Papers - Volume 1
Betaville – a massively participatory mirror world game
SGDA'12 Proceedings of the Third international conference on Serious Games Development and Applications
inAir: a longitudinal study of indoor air quality measurements and visualizations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design strategies for youth-focused pervasive social health games
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
Hi-index | 0.00 |
In this paper we examine the Neighborhood Networks project: a community-based participatory design project. The goal of the Neighborhood Networks project is to facilitate and investigate the use of participatory design to prompt critical engagements between people, technology, and the urban environment, and to enable the production of creative expressions of local issues by residents, using robotics and sensing technologies. We describe the activities and outcomes of the first workshop, and discuss how participants used the technology in a rhetorical sense, that is, to discover, invent, and deliver arguments about how we could or should live in the world.