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Sustainably unpersuaded: how persuasion narrows our vision of sustainability
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A gesture interface game for energy consumption awareness
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
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We discuss our experiences with applying participatory design methods to the development of a persuasive ambient display. By combining these two approaches, we hoped to engage community members in reducing environmental waste on our college campus. We describe our design process and rationale, the resulting design, lessons learned, and future research directions.