interactions
Technology biographies: field study techinques for home use product development
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Infotropism: living and robotic plants as interactive displays
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Breakaway: an ambient display designed to change human behavior
CHI '05 Extended Abstracts on Human Factors in Computing Systems
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
UbiComp in opportunity spaces: challenges for participatory design
Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UbiGreen: investigating a mobile tool for tracking and supporting green transportation habits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Three environmental discourses in human-computer interaction
CHI '09 Extended Abstracts on Human Factors in Computing Systems
ADAPT: audience design of ambient persuasive technology
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Design methods for ethical persuasive computing
Proceedings of the 4th International Conference on Persuasive Technology
Climate persuasive services: changing behavior towards low-carbon lifestyles
Proceedings of the 4th International Conference on Persuasive Technology
Creating persuasive technologies: an eight-step design process
Proceedings of the 4th International Conference on Persuasive Technology
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
AmI'11 Proceedings of the Second international conference on Ambient Intelligence
Family interaction for responsible natural resource consumption
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Where to place my ambient persuasive display? insights from a six-month study
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
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Participatory design methods have the potential to produce ethical and useful persuasive technologies, particularly in support of environmental sustainability. I present the use and results of ethnographically-inspired methods, Cultural Probes, and the Inspiration Card Workshop to generate concepts for new persuasive technologies for use by a college EcoHouse.