Distributed Artificial Intelligence (Vol. 2)
From system descriptions to scripts for action
Design at work
Generating visions: future workshops and metaphorical design
Design at work
Cardboard computers: mocking-it-up or hands-on the future
Design at work
Designing engineers
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Making Use: Scenario-Based Design of Human-Computer Interactions
Making Use: Scenario-Based Design of Human-Computer Interactions
The Inmates Are Running the Asylum
The Inmates Are Running the Asylum
Everyday Life as a Stage in Creating and Performing Scenarios for Wireless Devices
Personal and Ubiquitous Computing
Proceedings of the 2003 conference on Designing for user experiences
Facilitating collaboration through design games
PDC 04 Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Work-Oriented Design of Computer Artifacts
Work-Oriented Design of Computer Artifacts
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Collaborative design exploration: envisioning future practices with make tools
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Zebra: exploring users' engagement in fieldwork
Proceedings of the 7th ACM conference on Designing interactive systems
Advanced Engineering Informatics
ADAPT: audience design of ambient persuasive technology
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Design methods for ethical persuasive computing
Proceedings of the 4th International Conference on Persuasive Technology
Effects of the Workplace Game: A Case-Study into Anticipating Future Behavior of Office Workers
EHAWC '09 Proceedings of the International Conference on Ergonomics and Health Aspects of Work with Computers: Held as Part of HCI International 2009
Local issues, local uses: tools for robotics and sensing in community contexts
Proceedings of the seventh ACM conference on Creativity and cognition
Co-designing mood boards: creating dialogue with people
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
Fictional characters in participatory design sessions: Introducing the "design alter egos" technique
Interacting with Computers
A game to promote understanding about UCD methods and process
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Participatory design: one step back or two steps forward?
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
'Teen-scape': designing participations for the design excluded
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Pursuing aesthetic inquiry in participatory design
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Exploring the problem domain: a socio-technical ICT design for the developing world
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Resources for action in the negotiation of participatory design projects
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Co-creative game development in a participatory Metaverse
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
'Design your home pack' co-designing tools to design homes and houses
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Participatory design of sensing networks: strengths and challenges
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
co-design lessons with children
interactions
Threads - a mobile sewing circle: making private matters public in temporary assemblies
Proceedings of the 11th Biennial Participatory Design Conference
Shared artefacts as participatory Babel fish
Proceedings of the 11th Biennial Participatory Design Conference
A framework for organizing the tools and techniques of participatory design
Proceedings of the 11th Biennial Participatory Design Conference
Lifecycle framework for cross-functional participatory design: case study
Proceedings of the 11th Biennial Participatory Design Conference
Equality = inequality: probing equality-centric design and development methodologies
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
Using participatory design methods with ubiquitous computing technologies
Create'10 Proceedings of the 2010 international conference on The Interaction Design
Proceedings of the Designing Interactive Systems Conference
Design adventures in public sector
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Design for well-being in China: lessons learned from exploratory workshops
Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 2
Workshop: exploring participatory prototyping of services
Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 2
Active collaboration in healthcare design: participatory design to develop a dementia care app
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards a next generation universally accessible ‘online shopping-for-apparel' system
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: users and contexts of use - Volume Part III
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The dogma of Participatory Design is the direct involvement of people in the shaping of future artefacts. Thus central for designers within this field are the staging of a design process involving participation of people. Organising collaboration between people having various competencies and interests is challenging and therefore designers need frameworks, which can accommodate this work. This paper discusses the use of exploratory design games to organise participation in participatory design projects. Examples of different exploratory design games as sources of inspiration are presented. Through a comparison of different exploratory design games the paper sheds light on the repertoire of possibilities for designers to be aware of when creating their own exploratory design games.