Re-place-ing space: the roles of place and space in collaborative systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Designing exploratory design games: a framework for participation in Participatory Design?
Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
Designing Virtual Worlds
Andrew Rollings and Ernest Adams on Game Design
Andrew Rollings and Ernest Adams on Game Design
Future Play '07 Proceedings of the 2007 conference on Future Play
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In recent years a strong kind of user participation has shown up in the domain of computer games in form of game modifications and Massively Multiplayer Online Games. But in contrary to this intense user involvement, the games industry yet mainly adheres to top-down development methodology. On this note, the paper at hand discusses the approach of in-world game development in form of a serious game. This approach tries to close the userdeveloper gap by intertwining as well the concepts of development and play as also their corresponding platforms. Since the mentioned trend towards a productive kind of use and the collateral tension between conventional development and "prod-usage" is not solely game-specific but characteristic for the current paradigmatic change towards an upcoming Metaverse, the discussion is embedded within this context.