Hypermedia in the ambient wood
Hypermedia
Preventing bots from playing online games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Teaching Content Creation with Programming
IEEE MultiMedia
Exploration d'analyse de données textuelles et navigation contrôlée dans OCEAN
IHM 2005 Proceedings of the 17th international conference on Francophone sur l'Interaction Homme-Machine
The use of agents in human learning systems
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Games that do not exist communication design beyond the current limits
SIGDOC '06 Proceedings of the 24th annual ACM international conference on Design of communication
Wizard's apprentice gameplay-oriented design of a computer-augmented board game
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Death matters: understanding gameworld experiences
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Wizard's apprentice gameplay-oriented design of a computer-augmented board game
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Tracking dragon-hunters with language models
CIKM '06 Proceedings of the 15th ACM international conference on Information and knowledge management
Virtual "Third Places": A Case Study of Sociability in Massively Multiplayer Games
Computer Supported Cooperative Work
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
Computer Supported Cooperative Work
Virtual worlds: multi-disciplinary research opportunities
ACM SIGMIS Database
Pervasive games in ludic society
Future Play '07 Proceedings of the 2007 conference on Future Play
Future Play '07 Proceedings of the 2007 conference on Future Play
Nonverbal communication in multiplayer game worlds
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
Speaking in character: using voice-over-IP to communicate within MMORPGs
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
Constructivism, virtual reality and tools to support design
Proceedings of the 7th ACM conference on Designing interactive systems
Efficient management of data center resources for massively multiplayer online games
Proceedings of the 2008 ACM/IEEE conference on Supercomputing
Player talk—the functions of communication in multplayer role-playing games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts (Part II)
Tales for the Many: Process and Authorial Control in Multi-player Role-Playing Games
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Requirements analysis of presence: Insights from a RPG game
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
Motivations for play in computer role-playing games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Game format effects on communication in multi-player games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Semi-autonomous avatars in world of minds: a case study of AI-based game design
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Terra ludus, terra paidia, terra prefab: spatialization of play in videogames & virtual worlds
IE '08 Proceedings of the 5th Australasian Conference on Interactive Entertainment
Capturing and sharing memories in a virtual world
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Prediction-based real-time resource provisioning for massively multiplayer online games
Future Generation Computer Systems
Player motivations: A psychological perspective
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
Presenting identity in a virtual world through avatar appearances
Proceedings of Graphics Interface 2009
Collaborative virtual learning environments: design and evaluation
Multimedia Tools and Applications
Real arguments about a virtual epidemic: conversations and contestations in a tween gaming club
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 1
Dynamic Real-Time Resource Provisioning for Massively Multiplayer Online Games
PaCT '09 Proceedings of the 10th International Conference on Parallel Computing Technologies
POGGI: Puzzle-Based Online Games on Grid Infrastructures
Euro-Par '09 Proceedings of the 15th International Euro-Par Conference on Parallel Processing
Artifact awareness through screen sharing for distributed groups
International Journal of Human-Computer Studies
Scalability of real-time online applications in edutain@grid
AIC'09 Proceedings of the 9th WSEAS international conference on Applied informatics and communications
Engaging Group E-Learning in Virtual Worlds
Journal of Management Information Systems
User goals in social virtual worlds: A means-end chain approach
Computers in Human Behavior
A study of virtual environments for enterprise collaboration
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
An evaluation of checkpoint recovery for massively multiplayer online games
Proceedings of the VLDB Endowment
You can be too rich: mediated communication in a virtual world
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
The implications of improvisational acting and role-playing on design methodologies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A cross-cultural study of flow experience in the it environment: the beginning
OCSC'07 Proceedings of the 2nd international conference on Online communities and social computing
Toward a ludic architecture: the space of play and games
Toward a ludic architecture: the space of play and games
VSMM'07 Proceedings of the 13th international conference on Virtual systems and multimedia
Co-creative game development in a participatory Metaverse
Proceedings of the Tenth Anniversary Conference on Participatory Design 2008
Reconstructing the world in 3D: bringing games with a purpose outdoors
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Web 2.0 and 3.0 affordances for second generation virtual patients
International Journal of Computers in Healthcare
The impact of virtualization on the performance of Massively Multiplayer Online Games
Proceedings of the 8th Annual Workshop on Network and Systems Support for Games
Player-customized puzzle instance generation for Massively Multiplayer Online Games
Proceedings of the 8th Annual Workshop on Network and Systems Support for Games
The Knowledge Engineering Review
Cross-modal compensation between name and visual aspect in socially active avatars
Computers in Human Behavior
Woodment: web-based collaborative multiplayer serious game
Transactions on edutainment IV
International Journal of Advanced Media and Communication
Why MMORPG players do what they do: relating motivations to action categories
International Journal of Advanced Media and Communication
Playing the system: using frame analysis to understand online play
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Social organization in virtual settings depends on proximity to human visual aspect
Computers in Human Behavior
Enhancing one life rather than living two: Playing MMOs with offline friends
Computers in Human Behavior
Virtual worlds: an environment for cultural sensitivity education in the health sciences
International Journal of Web Based Communities
Game vendors' influence on the monetary value of virtual goods
Proceedings of the 2011 ACM Symposium on Applied Computing
Virtual body language: the history and future of avatars: How nonverbal expression is evolving on the internet
Perceptions, quality and motivational needs in image tagging human computation games
Journal of Information Science
My avatar and me - Gender and personality predictors of avatar-self discrepancy
Computers in Human Behavior
PingPong++: community customization in games and entertainment
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Understanding playability and motivational needs in human computation games
ICADL'11 Proceedings of the 13th international conference on Asia-pacific digital libraries: for cultural heritage, knowledge dissemination, and future creation
Spatial proximity to others determines how humans inhabit virtual worlds
Computers in Human Behavior
The immersive impact of meta-media in a virtual world
Computers in Human Behavior
Personalizing the player experience in MMORPGs
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Ghost worlds – time and consequence in MMORPGs
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Massive online games and loot distribution: an elusive problem
Proceedings of the 5th International ICST Conference on Simulation Tools and Techniques
A business-oriented Cloud federation model for real-time applications
Future Generation Computer Systems
Neither playing nor gaming: pottering in games
Proceedings of the International Conference on the Foundations of Digital Games
Regulating virtual environments
Proceedings of the International Conference on the Foundations of Digital Games
Usability attributes in virtual learning environments
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Living in the Hutt Space: Immersive process in the Star Wars Role-Play community of Second Life
Computers in Human Behavior
Example-based procedural modelling by geometric constraint solving
Multimedia Tools and Applications
Socially-Aware emergent narrative
AEGS'11 Proceedings of the 2011 international conference on Agents for Educational Games and Simulations
Integration of multimodal interaction as assistance in virtual environments
SMIAE '12 Proceedings of the 1st Workshop on Speech and Multimodal Interaction in Assistive Environments
Virtual consumption: using player types to explore virtual consumer behavior
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
Execution infrastructure for normative virtual environments
Engineering Applications of Artificial Intelligence
Procedural content generation for games: A survey
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Designing motivation using persuasive ambient mirrors
Personal and Ubiquitous Computing
Virtual Worlds, Standards and Interoperability
International Journal of IT Standards and Standardization Research
Tailoring persuasive health games to gamer type
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Journal of Theoretical and Applied Electronic Commerce Research
Wild at Home: The Neighborhood as a Living Laboratory for HCI
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
Autonomous massively multiplayer online game operation on unreliable resources
Proceedings of the International C* Conference on Computer Science and Software Engineering
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
The playful experiences (PLEX) framework as a guide for expert evaluation
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: design philosophy, methods, and tools - Volume Part I
The effect of leaderboard ranking on players' perception of gaming fun
OCSC'13 Proceedings of the 5th international conference on Online Communities and Social Computing
Interest management for distributed virtual environments: A survey
ACM Computing Surveys (CSUR)
An experience report on using gamification in technical higher education
Proceedings of the 45th ACM technical symposium on Computer science education
Course lectures as problem-based learning interventions in virtual worlds
Transactions on Edutainment IX
An Efficient Gaming User Oriented Load Balancing Scheme for MMORPGs
Wireless Personal Communications: An International Journal
QuP: Graceful Degradation in State Propagation for DVEs
Proceedings of International Workshop on Massively Multiuser Virtual Environments
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Designing Virtual Worlds is the most comprehensive treatment of virtual world design to-date from one of the true pioneers and most sought-after design consultants. It's a tour de force of VW design, stunning in intellectual scope, spanning the literary, economic, sociological, psychological, physical, technological, and ethical underpinnings of design, while providing the reader with a deep, well-grounded understanding of VW design principles. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.Designing Virtual Worlds brings a rich, well-developed approach to the design concepts behind virtual worlds. It is grounded in the earliest approaches to such designs, but the examples discussed in the book run the gamut from the earliest MUDs to the present-day MMORPG games mentioned above. It teaches the reader the actual, underlying design principles that many designers do not understand when they borrow or build from previous games. There is no other design book on the market in the area of online games and virtual worlds that provides the rich detail, historical context, and conceptual depth of Designing Virtual Worlds.