ISLANDER: an electronic institutions editor
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 3
Meta-Level Architectures and Reflection
Meta-Level Architectures and Reflection
AMELI: An Agent-Based Middleware for Electronic Institutions
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Humans and agents in 3D electronic institutions
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Designing Virtual Worlds
Programming Multi-Agent Systems in AgentSpeak using Jason (Wiley Series in Agent Technology)
Programming Multi-Agent Systems in AgentSpeak using Jason (Wiley Series in Agent Technology)
Virtual worlds - past, present, and future: New directions in social computing
Decision Support Systems
Virtual institutions prototype
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
A Virtual World Grammar for automatic generation of virtual worlds
The Visual Computer: International Journal of Computer Graphics
Monitoring social expectations in second life
COIN'09 Proceedings of the 5th international conference on Coordination, organizations, institutions, and norms in agent systems
Developing virtual heritage applications as normative multiagent systems
AOSE'10 Proceedings of the 10th international conference on Agent-oriented software engineering
Building quests for online games with virtual institutions
Agents for games and simulations II
Interfacing a cognitive agent platform with a virtual world: a case study using Second Life
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
v-mWater: a 3D virtual market for water rights (demonstration)
Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
v-mWater: a 3D virtual market for water rights (demonstration)
Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
Human interactions in electronic institutions
AT'13 Proceedings of the Second international conference on Agreement Technologies
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Virtual Institutions (VIs) have proven to be adequate to engineer applications where participants can be humans and software agents. VIs combine Electronic Institutions (EIs) and 3D Virtual Worlds (VWs). In this context, Electronic Institutions are used to establish the regulations that structure interactions and support software agent participation while Virtual Worlds facilitate human participation. In this paper we propose Virtual Institution eXEcution Environment (VIXEE) as an innovative communication infrastructure for VIs. Using VIXEE to connect Virtual Worlds and EI opens EI to humans, providing a fully operational and comprehensive environment. The main features of the infrastructure are (i) the causal connection between Virtual Worlds and Electronic Institutions, (ii) the automatic generation and update of the VIs' 3D visualization and (iii) the simultaneous participation of users from different virtual world platforms. We illustrate the execution of VIXEE system in a simple eAuction house example and use this example to evaluate the performance of our solution.