The role of emotion in believable agents
Communications of the ACM
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Understanding Virtual Reality: Interface, Application, and Design
Understanding Virtual Reality: Interface, Application, and Design
A survey of usability evaluation in virtual environments: classification and comparison of methods
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
Negotiated Collusion: Modeling Social Language and its Relationship Effects in Intelligent Agents
User Modeling and User-Adapted Interaction
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Continuous archival and analysis of user data in virtual and immersive game environments
CARPE '05 Proceedings of the 2nd ACM workshop on Continuous archival and retrieval of personal experiences
Actors vs. animation for adult learning?
Proceedings of the second Australasian conference on Interactive entertainment
Designing Virtual Worlds
Realism is not all! User engagement with task-related interface characters
Interacting with Computers
Is interactivity actually important?
Proceedings of the 3rd Australasian conference on Interactive entertainment
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
The Use of Questionnaire Data in Presence Studies: Do Not Seriously Likert
Presence: Teleoperators and Virtual Environments
Measuring and defining the experience of immersion in games
International Journal of Human-Computer Studies
Requirements Analysis & System Design
Requirements Analysis & System Design
Practically intelligent agents aiding human intelligence
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
Software Engineering: A Practitioner's Approach
Software Engineering: A Practitioner's Approach
Proceedings of the Sixth Australasian Conference on Interactive Entertainment
VSMM'07 Proceedings of the 13th international conference on Virtual systems and multimedia
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The emphasis of many studies investigating Virtual Learning Environments (VLEs), including our own, has been on evaluating whether learning has occurred and in determining what factors might have influenced learning. Participants are typically asked to perform certain tasks and answer many questions about their characteristics, preferences, experiences and what they learnt. But what do participants see as relevant to tell us; perhaps they think we have missed something important? To answer this question, we chose three diverse studies, concerning realism, interactivity and immersion, and analyse the free-text comments to see if any patterns could be found in what users were wanting to tell us. Based on the analysis and literature, we suggest a set of categories and usability attributes to be considered when designing and evaluating VLEs.