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ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
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ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
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CHI '09 Extended Abstracts on Human Factors in Computing Systems
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BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 1
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Effects of different scenarios of game difficulty on player immersion
Interacting with Computers
Wiimote vs. controller: electroencephalographic measurement of affective gameplay interaction
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
Information visualization and the arts-science-social science interface
Proceedings of the First International Conference on Intelligent Interactive Technologies and Multimedia
Evaluating the benefits of 3d stereo in modern video games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Combination: automated generation of puzzles with constraints
Proceedings of the 2011 ACM Symposium on Applied Computing
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AIED'11 Proceedings of the 15th international conference on Artificial intelligence in education
Perspectives on user experience evaluation of brain-computer interfaces
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: users diversity - Volume Part II
Tracking the UFO's paths: using eye-tracking for the evaluation of serious games
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Measuring immersion and affect in a brain-computer interface game
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
Perceptions, quality and motivational needs in image tagging human computation games
Journal of Information Science
Empirical validation of the involvement component of the pervasive GameFlow model
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
DELIVER! - An educational game for teaching Earned Value Management in computing courses
Information and Software Technology
Effects of screen size, viewing angle, and players' immersion tendencies on game experience
Computers in Human Behavior
Levels of interaction (loi): a model for scaffolding learner engagement in an immersive environment
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II
Time perception, immersion and music in videogames
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
User experience methods and games: lessons learned
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Measuring involvement with audio/video content
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Review: Engagement in digital entertainment games: A systematic review
Computers in Human Behavior
Not doing but thinking: the role of challenge in the gaming experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
On saliency, affect and focused attention
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The usefulness of an immersion questionnaire in game development
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Evaluating user performance in 3D stereo and motion enabled video games
Proceedings of the International Conference on the Foundations of Digital Games
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Simulation and Gaming
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Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Effect of touch-screen size on game immersion
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
The effect of website interactivity and repeated exposure on user experience
Proceedings of the 4th Mexican Conference on Human-Computer Interaction
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EGVE - JVRC'11 Proceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality
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Proceedings of the 14th ACM international conference on Multimodal interaction
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Proceedings of the 24th Australian Computer-Human Interaction Conference
Task-Relevant Sound and User Experience in Computer-Mediated Firefighter Training
Simulation and Gaming
MuseUs: Case study of a pervasive cultural heritage serious game
Journal on Computing and Cultural Heritage (JOCCH) - Special issue on serious games for cultural heritage
Attention, time perception and immersion in games
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Decomposing immersion: effects of game demand and display type on auditory evoked potentials
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the 1st symposium on Spatial user interaction
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International Journal of Human-Computer Studies
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Proceedings of the 2013 Inputs-Outputs Conference: An Interdisciplinary Conference on Engagement in HCI and Performance
Designing videogames to improve students' motivation
Computers in Human Behavior
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Simulation and Gaming
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Computers in Human Behavior
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Computers in Human Behavior
Evaluating Mobile Applications in Virtual Environments: A Survey
International Journal of Mobile Human Computer Interaction
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Despite the word's common usage by gamers and reviewers alike, it is still not clear what immersion means. This paper explores immersion further by investigating whether immersion can be defined quantitatively, describing three experiments in total. The first experiment investigated participants' abilities to switch from an immersive to a non-immersive task. The second experiment investigated whether there were changes in participants' eye movements during an immersive task. The third experiment investigated the effect of an externally imposed pace of interaction on immersion and affective measures (state anxiety, positive affect, negative affect). Overall the findings suggest that immersion can be measured subjectively (through questionnaires) as well as objectively (task completion time, eye movements). Furthermore, immersion is not only viewed as a positive experience: negative emotions and uneasiness (i.e. anxiety) also run high.