Levels of interaction (loi): a model for scaffolding learner engagement in an immersive environment

  • Authors:
  • David Panzoli;Adam Qureshi;Ian Dunwell;Panagiotis Petridis;Sara de Freitas;Genaro Rebolledo-Mendez

  • Affiliations:
  • The Serious Games Institute, Coventry University Technology Park, Coventry, West Midlands, UK;The Serious Games Institute, Coventry University Technology Park, Coventry, West Midlands, UK;The Serious Games Institute, Coventry University Technology Park, Coventry, West Midlands, UK;The Serious Games Institute, Coventry University Technology Park, Coventry, West Midlands, UK;The Serious Games Institute, Coventry University Technology Park, Coventry, West Midlands, UK;Facultad de Estadística e Informática, Universidad Veracruzana, Veracruz, Mexico

  • Venue:
  • ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II
  • Year:
  • 2010

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Abstract

In this paper we present a theoretical framework describing an original method for the design of intelligent tutoring environments, building upon the notion of shared attention This framework is defined as the Levels of Interaction (LoI) approach It is applicable to applications where the learner/player is immersed in a 3D virtual environment, interacting and exchanging knowledge with an adaptive crowd of conversational agents.