Construction of the biocybernetic loop: a case study

  • Authors:
  • Stephen Fairclough;Kiel Gilleade

  • Affiliations:
  • Liverpool John Moores University, Liverpool, United Kingdom;Liverpool John Moores University, Liverpool, United Kingdom

  • Venue:
  • Proceedings of the 14th ACM international conference on Multimodal interaction
  • Year:
  • 2012

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Abstract

The biocybernetic loop describes the data processing protocol at the heart of all physiological computing systems. The loop also encompasses the goals of the system design with respect to the anticipated impact of the adaptation on user behaviour. There are numerous challenges facing the designer of a biocybernetic loop in terms of measurement, data processing and adaptive design. These challenges are multidisciplinary in nature spanning psychology and computer science. This paper is concerned with the design process of the biocybernetic loop. A number of criteria for an effective loop are described followed by a six-stage design cycle. The challenges faced by the designer at each stage of the design process are exemplified with reference to a case study where EEG data were used to adapt a computer game.