A continuous and objective evaluation of emotional experience with interactive play environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Navigating virtual reality by thought: what is it like?
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Measuring and defining the experience of immersion in games
International Journal of Human-Computer Studies
Fundamentals of physiological computing
Interacting with Computers
Using fNIRS brain sensing in realistic HCI settings: experiments and guidelines
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Effects of p300-based bci use on reported presence in a virtual environment
Presence: Teleoperators and Virtual Environments
A study in user-centered design and evaluation of mental tasks for BCI
MMM'11 Proceedings of the 17th international conference on Advances in multimedia modeling - Volume Part II
Evaluating User Experience of Actual and Imagined Movement in BCI Gaming
International Journal of Gaming and Computer-Mediated Simulations
Brain-computer interaction: can multimodality help?
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
Hi-index | 0.00 |
The research on brain-computer interfaces (BCIs) is pushing hard to bring technologies out of the lab and into society and onto the market. The nascent merge between the field of BCI and humancomputer interaction (HCI) is paving the way for new applications such as BCI-controlled gaming. The evaluation or success of BCI technologies is often based on how accurate the control of a user is with the technology. However, while this is still key to its usability, other factors that influence the user experience (UX) can make or break a technology. In this paper we first review studies which investigated user experience with BCIs. Second, we will discuss how HCI approaches can contribute to the evaluation of BCIs. Finally, we propose to develop a standardized questionnaire for evaluating BCIs for entertainment purposes.