The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
Visually induced motion sickness in virtual environments
Presence: Teleoperators and Virtual Environments
Taking steps: the influence of a walking technique on presence in virtual reality
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Walking walking-in-place flying, in virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Navigating Through Virtual Flight Environments Using Brain-Body-Actuated Control
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
An Overview of the COVEN Platform
Presence: Teleoperators and Virtual Environments
Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Spelunking: experiences using the DIVE system on CAVE-like platforms
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Sharing and analyzing data from presence experiments
Presence: Teleoperators and Virtual Environments - Special issue: 8th annual international workshop on presence II
SuperDreamCity: An Immersive Virtual Reality Experience That Responds to Electrodermal Activity
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Richly connected systems and multi-device worlds
Presence: Teleoperators and Virtual Environments
A pilot study on virtual camera control via Steady-State VEP in immersing virtual environments
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
Towards transparent telepresence
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
A study in user-centered design and evaluation of mental tasks for BCI
MMM'11 Proceedings of the 17th international conference on Advances in multimedia modeling - Volume Part II
Perspectives on user experience evaluation of brain-computer interfaces
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: users diversity - Volume Part II
Presence: Teleoperators and Virtual Environments
A BCI-based application in music: Conscious playing of single notes by brainwaves
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
BCI-based navigation in virtual and real environments
IWANN'13 Proceedings of the 12th international conference on Artificial Neural Networks: advences in computational intelligence - Volume Part II
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We have set up a brain-computer interface (BCI) to be used as an input device to a highly immersive virtual reality CAVE-like system. We have carried out two navigation experiments: three subjects were required to rotate in a virtual bar room by imagining left or right hand movement, and to walk along a single axis in a virtual street by imagining foot or hand movement. In this paper we focus on the subjective experience of navigating virtual reality "by thought," and on the interrelations between BCI and presence.