Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Navigating virtual reality by thought: what is it like?
Presence: Teleoperators and Virtual Environments
Steady-state VEP-based brain-computer interface control in an immersive 3D gaming environment
EURASIP Journal on Applied Signal Processing
Steady-state VEPs in cave for walking around the virtual world
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Brain computer interface via stereoscopic images in CAVE
Proceedings of the 2007 conference on Human interface: Part I
Using a p300 brain--computer interface in an immersive virtual environment
Presence: Teleoperators and Virtual Environments
ICAISC'12 Proceedings of the 11th international conference on Artificial Intelligence and Soft Computing - Volume Part I
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This paper presents a pilot study on virtual camera control via Steady State Visual Evoked Potentials (SSVEP) in immersing virtual environments. The electroencephalographic (EEG) oscillations, induced by two flickering virtual buttons projected on the computer-generated panorama, were recorded. The flickering frequencies were selected between 4 and 8 Hz. Applying Support Vector Machines (SVMs), for three subjects, the single trial EEG data with 2 seconds of analyzing time yielded 79.9% of average classification performance (range 71.4 to 86.6%) in inferring the gaze directions. The online studies showed a feasibility of performing virtual camera control in immersing virtual environments only by the EEG oscillations without subject training.