Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Brain computer interface via stereoscopic images in CAVE
Proceedings of the 2007 conference on Human interface: Part I
A pilot study on virtual camera control via Steady-State VEP in immersing virtual environments
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
A survey of stimulation methods used in SSVEP-based BCIs
Computational Intelligence and Neuroscience
Towards noninvasive brain-computer interfaces during standing for VR interactions
Proceedings of the 2011 international conference on Virtual and mixed reality: new trends - Volume Part I
Hi-index | 0.00 |
The human brain activities of steady-state visual evoked potentials, induced by a virtual panorama and two objects, were recorded for two subjects in immersive virtual environment. The linear discriminant analysis with single trial EEG data for 1.0 seconds resulted in 74.2 % of averaged recognition rate in inferring three gaze directions. The possibility of online interaction with 3D images in CAVE will be addressed for walking application or remote control of a robotic camera.