EEG-based control for human-computer interaction
HICS '96 Proceedings of the 3rd Symposium on Human Interaction with Complex Systems (HICS '96)
Steady-state VEP-based brain-computer interface control in an immersive 3D gaming environment
EURASIP Journal on Applied Signal Processing
Fully online multicommand brain-computer interface with visual neurofeedback using SSVEP paradigm
Computational Intelligence and Neuroscience - EEG/MEG Signal Processing
A Virtual Keypad Based on Alternate Half-Field Stimulated Visual Evoked Potentials
ISITC '07 Proceedings of the 2007 International Symposium on Information Technology Convergence
Fast Multi-command SSVEP Brain Machine Interface without Training
ICANN '08 Proceedings of the 18th international conference on Artificial Neural Networks, Part II
ICYCS '08 Proceedings of the 2008 The 9th International Conference for Young Computer Scientists
Optimization Strategy for SSVEP-Based BCI in Spelling Program Application
ICCET '09 Proceedings of the 2009 International Conference on Computer Engineering and Technology - Volume 01
Computational Intelligence and Neuroscience
A human computer interface using SSVEP-based BCI technology
FAC'07 Proceedings of the 3rd international conference on Foundations of augmented cognition
Steady-state VEPs in cave for walking around the virtual world
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Brain computer interface via stereoscopic images in CAVE
Proceedings of the 2007 conference on Human interface: Part I
The challenges of using scalp-EEG input signals for continuous device control
FAC'11 Proceedings of the 6th international conference on Foundations of augmented cognition: directing the future of adaptive systems
Online BCI implementation of high-frequency phase modulated visual stimuli
UAHCI'11 Proceedings of the 6th international conference on Universal access in human-computer interaction: users diversity - Volume Part II
Investigating the use of brain-computer interaction to facilitate creativity
AH '12 Proceedings of the 3rd Augmented Human International Conference
A novel combination of time phase and EEG frequency components for SSVEP-Based BCI
ICONIP'11 Proceedings of the 18th international conference on Neural Information Processing - Volume Part I
Multiway canonical correlation analysis for frequency components recognition in SSVEP-Based BCIs
ICONIP'11 Proceedings of the 18th international conference on Neural Information Processing - Volume Part I
An open source stimulator for SSVEP-based BCIs
Proceedings of the 50th Annual Southeast Regional Conference
Presence: Teleoperators and Virtual Environments
Use of brain computer interface to drive: preliminary results
Proceedings of the 4th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
An SSVEP-Based BCI with adaptive time-window length
ISNN'13 Proceedings of the 10th international conference on Advances in Neural Networks - Volume Part II
Estimation of the SSVEP-based brain-computer interface performance
Journal of Computer and Systems Sciences International
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Brain-computer interface (BCI) systems based on the steady-state visual evoked potential (SSVEP) provide higher information throughput and require shorter training than BCI systems using other brain signals. To elicit an SSVEP, a repetitive visual stimulus (RVS) has to be presented to the user. The RVS can be rendered on a computer screen by alternating graphical patterns, or with external light sources able to emit modulated light. The properties of an RVS (e.g., frequency, color) depend on the rendering device and influence the SSVEP characteristics. This affects the BCI information throughput and the levels of user safety and comfort. Literature on SSVEP-based BCIs does not generally provide reasons for the selection of the used rendering devices or RVS properties. In this paper, we review the literature on SSVEP-based BCIs and comprehensively report on the different RVS choices in terms of rendering devices, properties, and their potential influence on BCI performance, user safety and comfort.