Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Some computational aspects of the brain computer interfaces based on inner music
Computational Intelligence and Neuroscience - Neuromath: advanced methods for the estimation of human brain activity and connectivity
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Distinguishing Difficulty Levels with Non-invasive Brain Activity Measurements
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Magnitude squared of coherence to detect imaginary movement
EURASIP Journal on Advances in Signal Processing - Special issue on statistical signal processing in neuroscience
A note on brain actuated spelling with the Berlin brain-computer interface
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Brain Computer Interfaces for inclusion
Proceedings of the 1st Augmented Human International Conference
A survey of stimulation methods used in SSVEP-based BCIs
Computational Intelligence and Neuroscience
Online detection of p300 and error potentials in a BCI speller
Computational Intelligence and Neuroscience - Special issue on processing of brain signals by using hemodynamic and neuroelectromagnetic modalities
Music composition from the brain signal: representing the mental state by music
Computational Intelligence and Neuroscience - Special issue on processing of brain signals by using hemodynamic and neuroelectromagnetic modalities
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Brain Computer Interaction (BCI) has mainly been utilized for communication and control, but it may also find application as a channel for creative expression, as part of an entertainment package. In this paper we provide an initial investigation on how creativity can be supported and assessed. An art-based approach was adopted to investigate the effects of achieving simple drawing and painting. Subjects were asked to complete three tasks using an Steady State Visual Evoked Potential BCI; a drawing task called 'etch-a-sketch' (TASK 1) which relied entirely upon BCI control, and two painting tasks, the first (TASK 2) with a set goal and the second (TASK 3) with more potential for user expression. The tasks varied in the proportion of control to creativity required. Participants provided feedback on their perception of the control and creative aspects and their overall experience. The painting application (TASK 3) for which users perceived that they had more creativity was well accepted; 50% of the users preferred this mode of interaction. The experimental approach described allows for an initial assessment of the acceptance of BCI-mediated artistic expression.