Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
The nature of statistical learning theory
The nature of statistical learning theory
A pilot study on virtual camera control via Steady-State VEP in immersing virtual environments
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
Steady-state VEPs in cave for walking around the virtual world
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
A survey of stimulation methods used in SSVEP-based BCIs
Computational Intelligence and Neuroscience
Hi-index | 0.00 |
The electroencephalogram signals of steady-state visual evoked potentials were recorded for three subjects in immersive virtual environment. A machine learning technique of support vector machine with single trial EEG data for 1.0 seconds resulted in 92.1 % of averaged recognition rate in selecting a virtual button among two. The online demonstrations in CAVE showed good performance in position control of a simple 3D object.