The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
Osmose: towards broadening the aesthetics of virtual reality
ACM SIGGRAPH Computer Graphics - Special issue: focus: “real” virtual reality
Affective computing
SenToy: a tangible interface to control the emotions of a synthetic character
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
eMoto: affectively involving both body and mind
CHI '05 Extended Abstracts on Human Factors in Computing Systems
International Journal of Human-Computer Studies - Special issue: Subtle expressivity for characters and robots
Cybernetics: Or Control and Communication in Animal and the Machine
Cybernetics: Or Control and Communication in Animal and the Machine
Affective diary: designing for bodily expressiveness and self-reflection
CHI '06 Extended Abstracts on Human Factors in Computing Systems
IEICE - Transactions on Information and Systems
In situ informants exploring an emotional mobile messaging system in their everyday practice
International Journal of Human-Computer Studies
Navigating virtual reality by thought: what is it like?
Presence: Teleoperators and Virtual Environments
An Overview of the COVEN Platform
Presence: Teleoperators and Virtual Environments
Spelunking: experiences using the DIVE system on CAVE-like platforms
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
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In this paper we describe an artistic exhibition that took place in our highly-immersive virtual-reality laboratory. We have allowed visitors to explore a virtual landscape based on the content of night dreams, where the navigation inside the landscape was based on an online feedback from their electrodermal response. We analyze a subset of the physiology data captured from participants and describe a new method for analyzing dynamic physiological experiences based on hidden Markov models.