SenToy: a tangible interface to control the emotions of a synthetic character

  • Authors:
  • Ana Paiva;Ricardo Chaves;Moisés Piedade;Adrian Bullock;Gerd Andersson;Kristina Höök

  • Affiliations:
  • IST-Technical University of Lisbon and INESC-ID, Lisboa, Portugal;IST-Technical University of Lisbon and INESC-ID, Lisboa, Portugal;IST-Technical University of Lisbon and INESC-ID, Lisboa, Portugal;SICS (Swedish Institute of Computer Science), Kista, Sweden;SICS (Swedish Institute of Computer Science), Kista, Sweden;SICS (Swedish Institute of Computer Science), Kista, Sweden

  • Venue:
  • AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
  • Year:
  • 2003

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Abstract

In this paper we describe how to control the emotional states of a synthetic character in a computer game using a tangible interface named SenToy. SenToy is a doll with sensors in its arms, legs and body, which allows the user to influence the emotional state of his controlled character by gesturing with the doll. In general, SenToy works as a new type of interface to the role playing game, FantasyA, where players must exhibit a particular set of emotions and perform a set of actions as a way to evolve in the game. The evaluation of SenToy has shown that the users were able to express the desired emotions to influence the synthetic characters, and that overall payers liked the doll as an interface.