Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
Personal and Ubiquitous Computing
SuperDreamCity: An Immersive Virtual Reality Experience That Responds to Electrodermal Activity
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Gesture-Based Human-Computer Interaction and Simulation
Emotional input for character-based interactive storytelling
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Copying behaviour of expressive motion
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
How do you play with a robotic toy animal?: a long-term study of Pleo
Proceedings of the 9th International Conference on Interaction Design and Children
The nature of child computer interaction
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
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In this paper we describe how to control the emotional states of a synthetic character in a computer game using a tangible interface named SenToy. SenToy is a doll with sensors in its arms, legs and body, which allows the user to influence the emotional state of his controlled character by gesturing with the doll. In general, SenToy works as a new type of interface to the role playing game, FantasyA, where players must exhibit a particular set of emotions and perform a set of actions as a way to evolve in the game. The evaluation of SenToy has shown that the users were able to express the desired emotions to influence the synthetic characters, and that overall payers liked the doll as an interface.