How do you play with a robotic toy animal?: a long-term study of Pleo

  • Authors:
  • Ylva Fernaeus;Maria Håkansson;Mattias Jacobsson;Sara Ljungblad

  • Affiliations:
  • Swedish Institute of Computer Science (SICS), Kista, Sweden;Swedish Institute of Computer Science (SICS), Kista, Sweden;Swedish Institute of Computer Science (SICS), Kista, Sweden;Swedish Institute of Computer Science (SICS), Kista, Sweden

  • Venue:
  • Proceedings of the 9th International Conference on Interaction Design and Children
  • Year:
  • 2010

Quantified Score

Hi-index 0.00

Visualization

Abstract

Pleo is one of the more advanced interactive toys currently available for the home market, taking the form of a robotic dinosaur. We present an exploratory study of how it was interacted with and reflected upon in the homes of six families during 2 to 10 months. Our analysis emphasizes a discrepancy between the participants' initial desires to borrow a Pleo and what they reported later on about their actual experiences. Further, the data suggests an apparent tension between participants expecting the robot to work as a 'toy' while making consistent comparisons with real pet animals. We end by discussing a series of implications for design of this category of toys, in order to better maintain interest and engagement over time.