When the interface is a talking dinosaur: learning across media with ActiMates Barney
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design of children's technology
The design of children's technology
Dolltalk: a computational toy to enhance children's creativity
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Hardware companions?: what online AIBO discussion forums reveal about the human-robotic relationship
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SenToy: a tangible interface to control the emotions of a synthetic character
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Using developmental theories to inform the design of technology for children
Proceedings of the 2003 conference on Interaction design and children
Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shaping human-robot interaction: understanding the social aspects of intelligent robotic products
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Robots as dogs?: children's interactions with the robotic dog AIBO and a live australian shepherd
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Everyday robotics: robots as everyday objects
Proceedings of the 2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies
Some reflections on designing construction kits for kids
Proceedings of the 2005 conference on Interaction design and children
Daily HRI evaluation at a classroom environment: reports from dance interaction experiments
Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction
Service robots in the domestic environment: a study of the roomba vacuum in the home
Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction
Ethnography in the kindergarten: examining children's play experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing tangibles for children: what designers need to know
CHI '07 Extended Abstracts on Human Factors in Computing Systems
The work to make a home network work
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
How people talk when teaching a robot
Proceedings of the 4th ACM/IEEE international conference on Human robot interaction
Robots in the wild: understanding long-term use
Proceedings of the 4th ACM/IEEE international conference on Human robot interaction
Comics, robots, fashion and programming: outlining the concept of actDresses
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Sniff: designing characterful interaction in a tangible toy
Proceedings of the 8th International Conference on Interaction Design and Children
A Two-Month Field Trial in an Elementary School for Long-Term Human–Robot Interaction
IEEE Transactions on Robotics
Blue-sky and down-to-earth: how analogous practices can support the user-centred design process
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
ViPleo and PhyPleo: artificial pet with two embodiments
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Hospital robot at work: something alien or an intelligent colleague?
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Revive!: reactions to migration between different embodiments when playing with robotic pets
Proceedings of the 11th International Conference on Interaction Design and Children
Proceedings of the Designing Interactive Systems Conference
Memory and the design of migrating virtual agents
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
Recruiting and retaining young participants: strategies from five years of field research
Proceedings of the 12th International Conference on Interaction Design and Children
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Pleo is one of the more advanced interactive toys currently available for the home market, taking the form of a robotic dinosaur. We present an exploratory study of how it was interacted with and reflected upon in the homes of six families during 2 to 10 months. Our analysis emphasizes a discrepancy between the participants' initial desires to borrow a Pleo and what they reported later on about their actual experiences. Further, the data suggests an apparent tension between participants expecting the robot to work as a 'toy' while making consistent comparisons with real pet animals. We end by discussing a series of implications for design of this category of toys, in order to better maintain interest and engagement over time.