Human agency and responsible computing: implications for computer system design
Journal of Systems and Software - Special issue on computer ethics
Hardware companions?: what online AIBO discussion forums reveal about the human-robotic relationship
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Robotic pets in the lives of preschool children
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Shaping human-robot interaction: understanding the social aspects of intelligent robotic products
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Investigating emotional interaction with a robotic dog
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Affective Human-Robotic Interaction
Affect and Emotion in Human-Computer Interaction
The reign of catz & dogz at CHI 2009
CHI '09 Extended Abstracts on Human Factors in Computing Systems
"My Roomba is Rambo": intimate home appliances
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
How do you play with a robotic toy animal?: a long-term study of Pleo
Proceedings of the 9th International Conference on Interaction Design and Children
Effect of robot's active touch on people's motivation
Proceedings of the 6th international conference on Human-robot interaction
Understanding how children understand robots: Perceived animism in child-robot interaction
International Journal of Human-Computer Studies
Cooperative social robots to accompany groups of people
International Journal of Robotics Research
Kindergarten social assistive robot: First meeting and ethical issues
Computers in Human Behavior
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This study investigated the interactions of 72 children (ages 7 to 15) with Sony's robotic dog AIBO in comparison to a live Australian Shepherd dog. Results showed that more children conceptualized the live dog, as compared to AIBO, as having physical essences, mental states, sociality, and moral standing. Based on behavioral analyses, children also spent more time touching and within arms distance of the live dog, as compared to AIBO. That said, a surprising majority of children conceptualized and interacted with AIBO in ways that were like a live dog. Discussion focuses on two questions. First, is it possible that a new technological genre is emerging in HCI that challenges traditional ontological categories (e.g., between animate and inanimate)? Second, are pervasive interactions with a wide array of "robotic others" -- increasingly sophisticated personified computational artifacts that mimic biological forms and pull psychologically in mental, social, and moral ways -- a good thing for human beings.