Human agency and responsible computing: implications for computer system design
Journal of Systems and Software - Special issue on computer ethics
The media equation: how people treat computers, television, and new media like real people and places
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Life on the Screen: Identity in the Age of the Internet
Life on the Screen: Identity in the Age of the Internet
Hardware companions?: what online AIBO discussion forums reveal about the human-robotic relationship
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Robots as dogs?: children's interactions with the robotic dog AIBO and a live australian shepherd
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Exploring the design space of robots: Children's perspectives
Interacting with Computers
Investigating emotional interaction with a robotic dog
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Affective Human-Robotic Interaction
Affect and Emotion in Human-Computer Interaction
"My Roomba is Rambo": intimate home appliances
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
A humanoid robot to prevent children accidents
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
Kindergarten social assistive robot: First meeting and ethical issues
Computers in Human Behavior
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This study examined preschool children's reasoning about and behavioral interactions with one of the most advanced robotic pets currently on the retail market, Sony's robotic dog AIBO. Eighty children, equally divided between two age groups, 34-50 months and 58-74 months, participated in individual sessions that included play with and an interview about two artifacts: AIBO and a stuffed dog. Results showed similarities in children's reasoning about the two artifacts, but differences in their behavioral interactions. Discussion focuses on how robotic pets, as representative of an emerging technological genre in HCI, may be (a) blurring foundational ontological categories, and (b) impacting children's social and moral development. More broadly, results inform on our understanding of the human-robotic relationship.