curlybot: designing a new class of computational toys
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A tangible interface for controlling robotic toys
CHI '00 Extended Abstracts on Human Factors in Computing Systems
All robots are not created equal: the design and perception of humanoid robot heads
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Smart Fabric, or "Wearable Clothing"
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible products: redressing the balance between appearance and action
Personal and Ubiquitous Computing
From turtles to Tangible Programming Bricks: explorations in physical language design
Personal and Ubiquitous Computing
Expected, sensed, and desired: A framework for designing sensing-based interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Electronic/computational textiles and children's crafts
Proceedings of the 2006 conference on Interaction design and children
Rethinking children's programming with contextual signs
Proceedings of the 2006 conference on Interaction design and children
Storytelling alice motivates middle school girls to learn computer programming
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Three dimensional tangible user interface for controlling a robotic team
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction
Exploring the use of tangible user interfaces for human-robot interaction: a comparative study
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fashioning technology
Setting the stage - Embodied and spatial dimensions in emerging programming practices
Interacting with Computers
How do you play with a robotic toy animal?: a long-term study of Pleo
Proceedings of the 9th International Conference on Interaction Design and Children
Craftopolis: blending tangible, informal construction into virtual multiuser communities
Proceedings of the 9th International Conference on Interaction Design and Children
The look, the feel and the action: making sets of ActDresses for robotic movement
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Designing from everyday experience
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Revisiting the jacquard loom: threads of history and current patterns in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile ActDresses: programming mobile devices by accessorizing
CHI '12 Extended Abstracts on Human Factors in Computing Systems
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This paper concerns the design of physical languages for controlling and programming robotic consumer products. For this purpose we explore basic theories of semiotics represented in the two separate fields of comics and fashion, and how these could be used as resources in the development of new physical languages. Based on these theories, the design concept of actDresses is defined, and supplemented by three example scenarios of how the concept can be used for controlling, programming, and predicting the behaviour of robotic systems.