CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Working towards rich and flexible file representations
CHI '93 INTERACT '93 and CHI '93 Conference Companion on Human Factors in Computing Systems
Affective computing
Comparing single- and two-handed 3D input for a 3D object assembly task
CHI 98 Cconference Summary on Human Factors in Computing Systems
The invisible computer
Affordance, conventions, and design
interactions
Emancipated pixels: real-world graphics in the luminous room
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Taking the best from a company history - designing with interaction styles
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Design by Numbers
The Inmates Are Running the Asylum
The Inmates Are Running the Asylum
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Push me, shove me and I show you how you feel: recognising mood from emotionally rich interaction
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
We can't afford it!: the devaluation of a usability term
interactions - The digital muse: HCI in support of creativity
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Hands-only scenarios and video action walls: novel methods for tangible user interaction design
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
An ambient intelligence platform for physical play
Proceedings of the 13th annual ACM international conference on Multimedia
InfoGallery: informative art services for physical library spaces
Proceedings of the 6th ACM/IEEE-CS joint conference on Digital libraries
An Acousmatic Composition Environment
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
ec(h)o: situated play in a tangible and audio museum guide
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Simplicity in interaction design
Proceedings of the 1st international conference on Tangible and embedded interaction
Tangible user interfaces for configuration practices
Proceedings of the 1st international conference on Tangible and embedded interaction
The feel dimension of technology interaction: exploring tangibles through movement and touch
Proceedings of the 1st international conference on Tangible and embedded interaction
Personal and Ubiquitous Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
IGameFloor: a platform for co-located collaborative games
Proceedings of the international conference on Advances in computer entertainment technology
Easy doesn't do it: skill and expression in tangible aesthetics
Personal and Ubiquitous Computing
Proceedings of the 6th international conference on Interaction design and children
Interaction gestalt and the design of aesthetic interactions
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Making sense: interactive sculptures as tangible design material
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Situated play in a tangible interface and adaptive audio museum guide
Personal and Ubiquitous Computing
Making sense of group interaction in an ambient intelligent environment for physical play
Proceedings of the 2nd international conference on Tangible and embedded interaction
A designerly critique on enchantment
Personal and Ubiquitous Computing
Experiencing-in-the-world: using pragmatist philosophy to design for aesthetic experience
Proceedings of the 2007 conference on Designing for User eXperiences
Designing marketing experiences
Proceedings of the 7th ACM conference on Designing interactive systems
Embodiment in data sculpture: a model of the physical visualization of information
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
The aesthetics of emergence: Co-constructed interactions
ACM Transactions on Computer-Human Interaction (TOCHI)
Tangled interaction: On the expressiveness of tangible user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 2nd International Conference on Fun and Games
Keeping up appearances: interpretation of tangible artifact design
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Comics, robots, fashion and programming: outlining the concept of actDresses
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Stop-motion prototyping for tangible interfaces
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Do the blocks rock: a tangible interface for play and exploration
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
A material focus: exploring properties of computational composites
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Personal and Ubiquitous Computing
FEATURE: Time, temporality, and interaction
interactions - The Waste Manifesto
Framing tangible interaction frameworks
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
SKIN: designing aesthetic interactive surfaces
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Urban Kinesic: a gestural interface for the expression of emotions through bodily movements
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
The look, the feel and the action: making sets of ActDresses for robotic movement
Proceedings of the 8th ACM Conference on Designing Interactive Systems
An analysis and critique of Research through Design: towards a formalization of a research approach
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Form and materiality in interaction design: a new approach to HCI
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Designing for movement experience
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Exploring the relations between physical objects and digital world with a geometric sorting board
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity
NOOT: a tool for sharing moments of reflection during creative meetings
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Being there, doing it: the challenge of embodied cognition for design
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Sound parameters for expressing geographic distance in a mobile navigation application
Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound
ACM Transactions on Accessible Computing (TACCESS)
Personal and Ubiquitous Computing
Revisiting the jacquard loom: threads of history and current patterns in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Teaching aesthetics in interaction design: attempt one
HCIEd'09 Proceedings of the 2009 international conference on HCI Educators: playing with our Education
Using sound to enhance users' experiences of mobile applications
Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction with Sound
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Digital form and materiality: propositions for a new approach to interaction design research
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Testing two tools for multimodal navigation
Advances in Human-Computer Interaction
SMSlingshot: an expert amateur DIY case study
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
AnyType: provoking reflection and exploration with aesthetic interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fashionable shape switching: explorations in outfit-centric design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Crossing the bridge over Norman's Gulf of Execution: revealing feedforward's true identity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Electric materialities and interactive technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An analysis of input-output relations in interaction with smart tangible objects
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special issue on interaction with smart objects, Special section on eye gaze and conversation
StickEar: making everyday objects respond to sound
Proceedings of the 26th annual ACM symposium on User interface software and technology
Augmenting the input space of portable displays using add-on hall-sensor grid
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
Beyond distributed representation: embodied cognition design supporting socio-sensorimotor couplings
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Giving form to computational things: developing a practice of interaction design
Personal and Ubiquitous Computing
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Over the past decade, our group has approached interaction design from an industrial design point of view. In doing so, we focus on a branch of design called “formgiving”Whilst formgiving is somewhat of a neologism in English, many other European languages do have a separate word for form-related design, including German (Gestaltung), Danish (formgivnin), Swedish (formgivning) and Dutch (vormgeving).Traditionally, formgiving has been concerned with such aspects of objects as form, colour, texture and material. In the context of interaction design, we have come to see formgiving as the way in which objects appeal to our senses and motor skills. In this paper, we first describe our approach to interaction design of electronic products. We start with how we have been first inspired and then disappointed by the Gibsonian perception movement [1], how we have come to see both appearance and actions as carriers of meaning, and how we see usability and aesthetics as inextricably linked. We then show a number of interaction concepts for consumer electronics with both our initial thinking and what we learnt from them. Finally, we discuss the relevance of all this for tangible interaction. We argue that, in addition to a data-centred view, it is also possible to take a perceptual-motor-centred view on tangible interaction. In this view, it is the rich opportunities for differentiation in appearance and action possibilities that make physical objects open up new avenues to meaning and aesthetics in interaction design.