AudioGPS: Spatial Audio Navigation with a Minimal Attention Interface
Personal and Ubiquitous Computing
Tangible products: redressing the balance between appearance and action
Personal and Ubiquitous Computing
Pervasive games: bringing computer entertainment back to the real world
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
GpsTunes: controlling navigation via audio feedback
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
CabBoots: shoes with integrated guidance system
Proceedings of the 1st international conference on Tangible and embedded interaction
Proceedings of the international conference on Advances in computer entertainment technology
Lead-me interface for a pulling sensation from hand-held devices
ACM Transactions on Applied Perception (TAP)
ONTRACK: Dynamically adapting music playback to support navigation
Personal and Ubiquitous Computing
Audio Bubbles: Employing Non-speech Audio to Support Tourist Wayfinding
HAID '09 Proceedings of the 4th International Conference on Haptic and Audio Interaction Design
New approaches to intuitive auditory user interfaces
Proceedings of the 2007 conference on Human interface: Part I
Using audio and haptics for delivering spatial information via mobile devices
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Pointing for non-visual orientation and navigation
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Sound parameters for expressing geographic distance in a mobile navigation application
Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction with Sound
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The latest smartphones with GPS, electronic compass, directional audio, touch screens etc. hold potentials for location based services that are easier to use compared to traditional tools. Rather than interpreting maps, users may focus on their activities and the environment around them. Interfaces may be designed that let users search for information by simply pointing in a direction. Database queries can be created from GPS location and compass direction data. Users can get guidance to locations through pointing gestures, spatial sound and simple graphics. This article describes two studies testing prototypic applications with multimodal user interfaces built on spatial audio, graphics and text. Tests show that users appreciated the applications for their ease of use, for being fun and effective to use and for allowing users to interact directly with the environment rather than with abstractions of the same. The multimodal user interfaces contributed significantly to the overall user experience.