Gestural and audio metaphors as a means of control for mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The tiresias effect: feedforward using light versus temperature in a tangible user interface
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Gilded gait: reshaping the urban experience with augmented footsteps
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Take me by the hand: haptic compasses in mobile devices through shape change and weight shift
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
A comparison of two wearable tactile interfaces with a complementary display in two orientations
HAID'10 Proceedings of the 5th international conference on Haptic and audio interaction design
"Vection field" for pedestrian traffic control
Proceedings of the 2nd Augmented Human International Conference
SmartWig: wig-based wearable computing device for communication and entertainment
Proceedings of the International Working Conference on Advanced Visual Interfaces
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part I
Using sound to enhance users' experiences of mobile applications
Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction with Sound
How to design for transformation of behavior through interactive materiality
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Testing two tools for multimodal navigation
Advances in Human-Computer Interaction
PneUI: pneumatically actuated soft composite materials for shape changing interfaces
Proceedings of the 26th annual ACM symposium on User interface software and technology
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Conventional navigational devices normally communicate with the user on the acoustic and visual levels. Concerning pedestrian navigation, the visual and auditive based output channels do not always work satisfyingly due to several reasons. This paper describes the concept for an alternate interface for pedestrian guidance applications, called CabBoots. The information transmission process can be perceived tactilely, is intuitively understandable, and is applied to the part of the body most directly involved in the act of walking: the foot. The applied communications metaphor is familiar to all; it's something that everyone who's ever walked along a well-trodden path is aware of.