How to design for transformation of behavior through interactive materiality

  • Authors:
  • Jelle Stienstra;Miguel Bruns Alonso;Stephan Wensveen;Stoffel Kuenen

  • Affiliations:
  • Eindhoven University of Technology, The Netherlands;Eindhoven University of Technology, The Netherlands;University of Southern, Denmark;Umeå University, Sweden

  • Venue:
  • Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
  • Year:
  • 2012

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Abstract

This paper presents a design approach tackling the transformation of behavior through 'interactive materiality' from a phenomenological perspective. It builds upon the Interaction Frogger framework that couples action to reaction for intuitive mapping in intelligent product interaction. Through the discussion of two research-through-design cases, the augmented speed-skate experience and affective pen, it highlights the opportunities for design of an action-perception loop. Consequently, an approach is suggested that defines three steps to be incorporated in the design process: affirming and appreciating current behavior; designing continuous mapping for transformation; and fine-tuning sensitivities in the interactive materiality. Thereby, it discusses how behavior transformation through interactive materiality derived from a theoretical level, can contribute to design knowledge on the implementation level. The aim of this paper is to inspire design-thinking to shift from the cognitive approach of persuasion, to a meaningful and embodied mechanism respecting all human skills, by providing practical insights for designers.