Persuasive computers: perspectives and research directions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Activity Theory and Distributed Cognition: Or What Does CSCW Need to DO with Theories?
Computer Supported Cooperative Work
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
eMoto: affectively involving both body and mind
CHI '05 Extended Abstracts on Human Factors in Computing Systems
When second wave HCI meets third wave challenges
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
System designer assessments of role play as a design method: a qualitative study
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
CabBoots: shoes with integrated guidance system
Proceedings of the 1st international conference on Tangible and embedded interaction
Personal and Ubiquitous Computing
Squeeze, rock, and roll; can tangible interaction with affective products support stress reduction?
Proceedings of the 2nd international conference on Tangible and embedded interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
Exploring Manipulative Hand Movements During a Stressful Condition
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Urban Kinesic: a gestural interface for the expression of emotions through bodily movements
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
There is more in a single touch: mapping the continuous to the discrete
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity
Embodying complexity through movement sonification: case study on empowering the speed-skater
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity
Towards design-driven innovation: designing for points of view using intuition through skills
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Measuring and adapting behavior during product interaction to influence affect
Personal and Ubiquitous Computing
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Radical clashes: what tangible interaction is made of
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Dreamy eyes: exploring dynamic expression in human-system interaction
CHI '13 Extended Abstracts on Human Factors in Computing Systems
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
GHOST: exploring the subtleties 'of' and 'interaction with' shape-changing interfaces
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Hi-index | 0.00 |
This paper presents a design approach tackling the transformation of behavior through 'interactive materiality' from a phenomenological perspective. It builds upon the Interaction Frogger framework that couples action to reaction for intuitive mapping in intelligent product interaction. Through the discussion of two research-through-design cases, the augmented speed-skate experience and affective pen, it highlights the opportunities for design of an action-perception loop. Consequently, an approach is suggested that defines three steps to be incorporated in the design process: affirming and appreciating current behavior; designing continuous mapping for transformation; and fine-tuning sensitivities in the interactive materiality. Thereby, it discusses how behavior transformation through interactive materiality derived from a theoretical level, can contribute to design knowledge on the implementation level. The aim of this paper is to inspire design-thinking to shift from the cognitive approach of persuasion, to a meaningful and embodied mechanism respecting all human skills, by providing practical insights for designers.