Affective computing
Push me, shove me and I show you how you feel: recognising mood from emotionally rich interaction
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Toward computers that recognize and respond to user emotion
IBM Systems Journal
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Exploring Manipulative Hand Movements During a Stressful Condition
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Of pages and paddles: Children's expectations and mistaken interactions with physical-digital tools
Interacting with Computers
How to design for transformation of behavior through interactive materiality
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Measuring and adapting behavior during product interaction to influence affect
Personal and Ubiquitous Computing
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Affective computing focuses on the interpretation of users emotions via physiological and behavioral inputs. Irrelevant gestures with a pen were found to increase when users were given a mentally demanding task. Accordingly, an embedded tangible interface was developed which afforded and measured a rolling behavior, and guided the user towards reaching a balanced state of movement. During informal evaluations users acknowledged how the device could contribute to stress reduction. Conclusion, tangible interfaces appear to offer a non-obtrusive means towards interpreting and reducing stress in the office work context.