The media equation: how people treat computers, television, and new media like real people and places
Affective computing
Affective interactions: towards a new generation of computer interfaces
Affective interactions: towards a new generation of computer interfaces
The Inmates Are Running the Asylum
The Inmates Are Running the Asylum
Proceedings of HCI International (the 8th International Conference on Human-Computer Interaction) on Human-Computer Interaction: Ergonomics and User Interfaces-Volume I - Volume I
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Freedom of fun, freedom of interaction
interactions - Funology
Tangible products: redressing the balance between appearance and action
Personal and Ubiquitous Computing
Funology
Funology
Personal and Ubiquitous Computing
Squeeze, rock, and roll; can tangible interaction with affective products support stress reduction?
Proceedings of the 2nd international conference on Tangible and embedded interaction
A designerly critique on enchantment
Personal and Ubiquitous Computing
TEMo-chine: tangible emotion machine
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
Express yourself: designing interactive products with implicitness to improve social interaction
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: towards mobile and intelligent interaction environments - Volume Part III
Exploring interaction strategies in the context of sleep
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
A review of methods and frameworks for sonic interaction design: exploring existing approaches
CMMR/ICAD'09 Proceedings of the 6th international conference on Auditory Display
INSCAPE: emotion expression and experience in an authoring environment
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Designing everyday technologies with human-power and interactive microgeneration
Proceedings of the Designing Interactive Systems Conference
Measuring and adapting behavior during product interaction to influence affect
Personal and Ubiquitous Computing
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The mood or emotional state you are in colours the way you interact with people and systems. Future interactive systems need to recognise emotional aspects in order to be truly adaptive. We designed an alarm clock, which elicits rich expressive behaviour and demonstrated that it is able to read your mood from the way you set it. We validated film clips, used them to induce moods after which participants had to set the alarm clock. From the dynamic setting behaviour we inferred parameters from which we calculated equations to identify the mood. The results illustrate the importance of a tight coupling between action and appearance in interaction design, through freedom of interaction and matching inherent feedback.