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This article presents a review of methods and frameworks focused on the early conceptual design of sonic interactions. The aim of the article is to provide novice and expert designers in human computer interaction an introduction to sonic interaction design, to auditory displays, and to the methods used to design the sounds and interactions. A range of the current best practices are analysed. These are discussed with regard to the key methods and concepts, by providing examples from existing work in the field. A complementary framework is presented to highlight how these methods can be used together by an auditory display designer at the early conceptual design stage. These methods are reflected upon and provides a closing discussion on the future directions of research that can be explored using these approaches.