Virtual petz (video session): a hybrid approach to creating autonomous, lifelike dogz and catz
AGENTS '98 Proceedings of the second international conference on Autonomous agents
Expressive autonomous cinematography for interactive virtual environments
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Embodied contextual agent in information delivering application
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 2
Push me, shove me and I show you how you feel: recognising mood from emotionally rich interaction
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Evaluating the Modeling and Use of Emotion in Virtual Humans
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Social causality and responsibility: modeling and evaluation
Lecture Notes in Computer Science
Emotional spectrum developed by virtual storytelling
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
Towards minimalism and expressiveness in interactive drama
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
The IRIS Network of Excellence: Integrating Research in Interactive Storytelling
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Wide ruled: a friendly interface to author-goal based story generation
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
A method to check the satisfaction of continuous-time constraints by nonlinear stories
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Hi-index | 0.00 |
Human emotions are known to play an important role in the users' engagement, namely by activating their attention, perception and memory skills, which in turn will help to understand the story – and hopefully perceive, or rather “feel” it as an entertaining experience. Despite the more and more realistic and immersive use of 3D computer graphics, multi-channel sound and sophisticated input devices – mainly forced by game applications – the emotional participation of users still seems a weak point in most interactive games and narrative systems. This paper describes methods and concepts on how to bring emotional experiencing and emotional expression into interactive storytelling systems. In particular, the Emotional Wizard is introduced, as an emerging module for authoring emotional expression and experiencing. Within the INSCAPE framework, this module is meant to improve elicited emotions as elements of style, which are used deliberately by an author within an integrated storytelling environment.