Authoring scenes for adaptive, interactive performances
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
System for authoring highly interactive, personality-rich interactive characters
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
InAuthoring environment: interfaces for creating spatial stories and gaming activities
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
U-Create: creative authoring tools for edutainment applications
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
INSCAPE: emotion expression and experience in an authoring environment
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Towards minimalism and expressiveness in interactive drama
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
The IRIS Network of Excellence: Integrating Research in Interactive Storytelling
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description
ICIDS '08 Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Storyboard authoring of plan-based interactive dramas
Proceedings of the 4th International Conference on Foundations of Digital Games
To Be or Not to Be: Towards Stateless Interactive Drama
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Comme il Faut 2: a fully realized model for socially-oriented gameplay
Proceedings of the Intelligent Narrative Technologies III Workshop
MINSTREL Remixed: a rational reconstruction
Proceedings of the Intelligent Narrative Technologies III Workshop
Grapevine: a gossip generation system
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Making it personal: end-user authoring of health narratives delivered by virtual agents
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Crowd-sourced AI authoring with ENIGMA
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Hi-index | 0.00 |
We present Wide Ruled, an authoring tool for the creation of generative stories. It is based on the Universe author-goal-based model of story generation, and extends this model by providing support for reader interactivity, episodic memory elements, and an extensive graphical interface that is aimed at authors with little or no experience with computer programming and artificial intelligence planning techniques. The design of the interface is based around common interface conventions, narrative terminology, and step-by-step guidance through the creation of complex plan preconditions and actions. We also present initial user evaluation of this work-in-progress, which shows how our tool can be used by those with varying technical backgrounds to author dynamic stories with our tool. This feedback also suggests potential improvements of the interface to the underlying story representation and generation model.