Thespian: using multi-agent fitting to craft interactive drama
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Wide ruled: a friendly interface to author-goal based story generation
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
A computational approach towards conflict resolution for serious games
Proceedings of the 6th International Conference on Foundations of Digital Games
Proceedings of the 6th International Conference on Foundations of Digital Games
Prom Week: social physics as gameplay
Proceedings of the 6th International Conference on Foundations of Digital Games
A knowledge-based framework for the collaborative improvisation of scene introductions
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Extending CRPGs as an interactive storytelling form
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Toward a social web of intelligent things
AI Communications
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
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Social games---common patterns of character interactions that modify the social environment of the story world---provide a useful abstraction when authoring a story composed of interactive characters, making it possible to create games with deep possibility spaces that are about social interaction (which would be intractable if hand-authoring all the options). In this paper, we detail the workings of a major new version of our social artificial intelligence system, Comme il Faut, that enables social game play in interactive media experiences. The workings of Comme il Faut 2 are shown, with running examples, from both knowledge representation and process perspectives. Finally, the paper concludes with a plan for evaluating and demonstrating Comme il Faut 2 through an implementation of an interactive media experience that consists of a playable social space.