SpyFeet: an exercise RPG

  • Authors:
  • Aaron A. Reed;Ben Samuel;Anne Sullivan;Ricky Grant;April Grow;Justin Lazaro;Jennifer Mahal;Sri Kurniawan;Marilyn Walker;Noah Wardrip-Fruin

  • Affiliations:
  • University of California, Santa Cruz;University of California, Santa Cruz;University of California, Santa Cruz;University of California, Santa Cruz;University of California, Santa Cruz;University of California, Santa Cruz;University of California, Santa Cruz;University of California, Santa Cruz;University of California, Santa Cruz;University of California, Santa Cruz

  • Venue:
  • Proceedings of the 6th International Conference on Foundations of Digital Games
  • Year:
  • 2011

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Abstract

One compelling aspect of computer RPGs is the promise of player agency: the ability to make significant and desired choices in a large, complex, and story-rich environment. Giving players meaningful choice has traditionally required the creation of tremendous amounts of hand-authored story content. This authoring paradigm tends to introduce both structural and workload problems for RPG designers. Our hypothesis is that reducing authorial burden and increasing agency are two sides of the same coin, both requiring advancement in three distinct areas: (1) dynamic story management architecture that allows story elements to be selected and re-ordered in response to player choices; (2) dynamic dialogue generation which takes history and relationships into account; and (3) an authoring interface that lets writers focus on quests and characters. This paper describes SpyFeet, a playable prototype of a storytelling system designed to test this hypothesis.