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Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Direct manipulation vs. interface agents
interactions
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Artificial Intelligence: A Modern Approach
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Attentive objects: enriching people's natural interaction with everyday objects
interactions - Ambient intelligence: exploring our living environment
Fearnot!: an experiment in emergent narrative
Lecture Notes in Computer Science
ReachMedia: On-the-move interaction with everyday objects
ISWC '05 Proceedings of the Ninth IEEE International Symposium on Wearable Computers
Ontologies are us: A unified model of social networks and semantics
Web Semantics: Science, Services and Agents on the World Wide Web
CHI2006: what is the next generation of human-computer interaction?
interactions - Business leadership and the UX manager
A Semantic Web Primer, 2nd Edition (Cooperative Information Systems)
A Semantic Web Primer, 2nd Edition (Cooperative Information Systems)
Direct manipulation interfaces
Human-Computer Interaction
CultureSampo: A National Publication System of Cultural Heritage on the Semantic Web 2.0
ESWC 2009 Heraklion Proceedings of the 6th European Semantic Web Conference on The Semantic Web: Research and Applications
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ESWC 2009 Heraklion Proceedings of the 6th European Semantic Web Conference on The Semantic Web: Research and Applications
A mobile product recommendation system interacting with tagged products
PERCOM '09 Proceedings of the 2009 IEEE International Conference on Pervasive Computing and Communications
Metaphor and Manifestation—Cross-Reality with Ubiquitous Sensor/Actuator Networks
IEEE Pervasive Computing
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Proceedings of the third ACM conference on Recommender systems
The adaptive web: methods and strategies of web personalization
The adaptive web: methods and strategies of web personalization
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Proceedings of the Intelligent Narrative Technologies III Workshop
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ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
Wheeling around with Wanteat: exploring mixed social networks in the gastronomy domain
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Interacting with social networks of intelligent things and people in the world of gastronomy
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special section on internet-scale human problem solving and regular papers
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In this paper we introduce the notion of “Social Web of Intelligent Things” (SWIT hereafter) as a an evolution of both the “Web of Things” and “Smart Objects” paradigms. In a SWIT, things become entities capable of an intelligent and social behavior. On the one hand, things maintain and socialize knowledge and can interact and communicate with people; on the other, “social” networks of people and things arise as a result of this interaction. SWIT is an evolution of social media that goes beyond the desktop paradigm and is a way of bridging the gap between real-life and virtual experiences. Interactions between people and things happen naturally in real life, augmenting and enhancing people's experiences. We claim that SWITs are a challenging area of research and application for Artificial Intelligence in the context of the Future Internet. The paper provides a characterization of SWITs, discussing the ingredients that are needed to create a SWIT; it introduces a framework for building SWITs and briefly presents an instance we developed and tested with users. In the paper we claim that many areas of Artificial Intelligence can contribute to the is framework, which in turn can stimulate research in these areas and on their integration.