SensorTune: a mobile auditory interface for DIY wireless sensor networks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 8th ACM Conference on Designing Interactive Systems
TwinSpace: an infrastructure for cross-reality team spaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
The virtual chocolate factory: mixed reality industrial collaboration and control
Proceedings of the international conference on Multimedia
Dynamic privacy management in pervasive sensor networks
AmI'10 Proceedings of the First international joint conference on Ambient intelligence
Pervasive'11 Proceedings of the 9th international conference on Pervasive computing
Toward a social web of intelligent things
AI Communications
WI-IAT '12 Proceedings of the The 2012 IEEE/WIC/ACM International Joint Conferences on Web Intelligence and Intelligent Agent Technology - Volume 03
Towards interactive smart spaces
Journal of Ambient Intelligence and Smart Environments - Context Awareness
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A series of projects by the MIT Media Lab's Responsive Environments Group explore ways of bridging the rapidly expanding reach of networked electronic sensors with the limited realm of human perception. These include various implementations of cross-reality which render and manifest phenomena between the real world and shared online virtual environments via densely embedded sensor and actuator networks. We visualize information from ubiquitously deployed real-world smart power strips and sensor-rich media portals at different levels of abstraction through analogous Second Life constructs. Conversely, we manifest virtual world events into physical space using on-platform actuators and displays. We also show a set of simpler 2D visualizations that enable mobile devices to efficiently browse and interact with sensor network data. We touch on a recently developed system that uses a small badge to passively manage dynamic privacy in environments such as these that stream potentially revealing information across the real/virtual divide. These technologies' application areas involve fluid browsing of and interaction with the geographically dispersed real world in an unconstrained virtual environment and ubiquitous multiscale telepresence.