Papier-Mache: toolkit support for tangible input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Topiary: a tool for prototyping location-enhanced applications
Proceedings of the 17th annual ACM symposium on User interface software and technology
Immersive video as a rapid prototyping and evaluation tool for mobile and ambient applications
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Impact of seating positions on group video communication
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Metaphor and Manifestation—Cross-Reality with Ubiquitous Sensor/Actuator Networks
IEEE Pervasive Computing
UbiREAL: realistic smartspace simulator for systematic testing
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Roles of miniature space in hybrid prototyping
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Virtual prototyping using miniature model and visualization for interactive public displays
Proceedings of the Designing Interactive Systems Conference
The media façade toolkit: prototyping and simulating interaction with media façades
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
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In this paper, we introduce CityCompiler, an integrated environment for the iteration-based development of spatial interactive systems. CityCompiler visualizes interactive systems in a virtual 3D space by combining the Processing source code and the 3D model of the real space, designed with Google SketchUp. A simulation in virtual space enables us to test a spatial layout and a combination of components. In addition, the system function of smoothly switching between a virtual sensor and a real sensor realizes hybrid prototyping by means of virtual simulation and miniature simulation. These features integrate the space design with the software design and allow the smooth deployment of spatial interactive information systems into the real world.