Rapid prototyping of mobile context-aware applications: the Cyberguide case study
MobiCom '96 Proceedings of the 2nd annual international conference on Mobile computing and networking
A laboratory evaluation framework for pedestrian navigation devices
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
Factoring User Experience into the Design of Ambient and Mobile Systems
Engineering Interactive Systems
Exploring the use of landmarks for mobile navigation support in natural environments
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
A tool for Wizard of Oz studies of multimodal mobile systems
HSI'09 Proceedings of the 2nd conference on Human System Interactions
Pervasive'11 Proceedings of the 9th international conference on Pervasive computing
Scalable navigation support for crowds: personalized guidance via augmented signage
COSIT'11 Proceedings of the 10th international conference on Spatial information theory
On the use of virtual environments for the evaluation of location-based applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual prototyping using miniature model and visualization for interactive public displays
Proceedings of the Designing Interactive Systems Conference
Supporting pilgrims in navigating densely crowded religious sites
Personal and Ubiquitous Computing
Evaluating Mobile Applications in Virtual Environments: A Survey
International Journal of Mobile Human Computer Interaction
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A key issue in mobile and ambient computing is the effort required to rapidly prototype and evaluate user interfaces and applications. Existing technologies for these tasks suffer either from low fidelity (e.g. paper prototypes, mental walkthroughs) or effectively require a near full-scale deployment. We propose an approach using immersive video with surround sound and a simulated infrastructure to create a very realistic environment in the office or the lab. It provides a low-cost and rapid means to prototype user interfaces and applications, and to evaluate them in a realistic simulation of the context, in which they are intended to be used.