Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
VR '99 Proceedings of the IEEE Virtual Reality
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
A Testbed for Evaluating Human Interaction with Ubiquitous Computing Environments
TRIDENTCOM '05 Proceedings of the First International Conference on Testbeds and Research Infrastructures for the DEvelopment of NeTworks and COMmunities
Requirements for an ubiquitous computing simulation and emulation environment
InterSense '06 Proceedings of the first international conference on Integrated internet ad hoc and sensor networks
Usability evaluation for mobile device: a comparison of laboratory and field tests
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Immersive video as a rapid prototyping and evaluation tool for mobile and ambient applications
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
It's worth the hassle!: the added value of evaluating the usability of mobile systems in the field
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
A laboratory evaluation framework for pedestrian navigation devices
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
Perceived effectiveness of text vs. multimedia Location-Based Advertising messaging
International Journal of Mobile Communications
Investigating microphone efficacy for facilitation of mobile speech-based data entry
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
Exploring the use of landmarks for mobile navigation support in natural environments
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Using the hybrid simulation for early user evaluations of pervasive interactions
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Challenges and business models for mobile location-based services and advertising
Communications of the ACM
Influence of landmark-based navigation instructions on user attention in indoor smart spaces
Proceedings of the 16th international conference on Intelligent user interfaces
Evaluating Mobile Applications in Virtual Environments: A Survey
International Journal of Mobile Human Computer Interaction
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User experience (UX) research on pervasive technologies faces considerable challenges regarding today's mobile context-sensitive applications: evaluative field studies lack control, whereas lab studies miss the interaction with a dynamic context. This dilemma has inspired researchers to use virtual environments (VEs) to acquire control while offering the user a rich contextual experience. Although promising, these studies are mainly concerned with usability and the technical realization of their setup. Furthermore, previous setups leave room for improvement regarding the user's immersive experience. This paper contributes to this line of research by presenting a UX case study on mobile advertising with a novel CAVE-smartphone interface. We conducted two experiments in which we evaluated the intrusiveness of a mobile location-based advertising app in a virtual supermarket. The results confirm our hypothesis that context-congruent ads lessen the experienced intrusiveness thereby demonstrating that our setup is capable of generating preliminary meaningful results with regards to UX. Furthermore, we share insights in conducting these studies.