Experiences of developing and deploying a context-aware tourist guide: the GUIDE project
MobiCom '00 Proceedings of the 6th annual international conference on Mobile computing and networking
A hybrid indoor navigation system
Proceedings of the 6th international conference on Intelligent user interfaces
AudioGPS: Spatial Audio Navigation with a Minimal Attention Interface
Personal and Ubiquitous Computing
Presenting route instructions on mobile devices
Proceedings of the 8th international conference on Intelligent user interfaces
Designing LoL@, a Mobile Tourist Guide for UMTS
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
Enriching Wayfinding Instructions with Local Landmarks
GIScience '02 Proceedings of the Second International Conference on Geographic Information Science
Ambient wood: designing new forms of digital augmentation for learning outdoors
Proceedings of the 2004 conference on Interaction design and children: building a community
The rotating compass: a novel interaction technique for mobile navigation
CHI '05 Extended Abstracts on Human Factors in Computing Systems
The territory is the map: designing navigational aids
CHINZ '05 Proceedings of the 6th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction: making CHI natural
Understanding the role of image recognition in mobile tour guides
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Immersive video as a rapid prototyping and evaluation tool for mobile and ambient applications
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Map navigation with mobile devices: virtual versus physical movement with and without visual context
Proceedings of the 9th international conference on Multimodal interfaces
Navitime: Supporting Pedestrian Navigation in the Real World
IEEE Pervasive Computing
Salience of visual cues in 3D city maps
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
On the use of virtual environments for the evaluation of location-based applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Peg hunting: foraging with macro- and micro-navigation
Proceedings of the 24th Australian Computer-Human Interaction Conference
Analysis of verbal route descriptions and landmarks for hiking
Personal and Ubiquitous Computing
A rule-based genetic algorithm for mapping route descriptions towards map representations
Proceedings of The First ACM SIGSPATIAL International Workshop on Computational Models of Place
Proceedings of The First ACM SIGSPATIAL International Workshop on Computational Models of Place
Evaluating Mobile Applications in Virtual Environments: A Survey
International Journal of Mobile Human Computer Interaction
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Landmarks are a key element in navigation and have been used extensively to provide navigation support to pedestrians through mobile devices in urban areas. Natural environments differ significantly from built environments in a number of ways including, for example, the degree of structure and regularity, the types and density of landmarks, and the way in which people navigate in those environments. In this paper, we investigate how people currently navigate 'in the wild', and whether landmark-based navigation support through mobile devices is a feasible option in such settings. We present results from two studies: a questionnaire-based study focussing on current practice and the use of landmarks, and a qualitative lab-based study using immersive panoramic photographs and photographs of (natural) landmarks investigating the feasibility of landmark-based navigation support in natural environments. The results indicate that a small number of means are currently used for navigation in the wild, and that certain types of landmarks might be feasible for navigation support on mobile devices. We also found initial evidence that immersive panoramic photographs may constitute a promising way to evaluate mobile applications.